Board Game Review:

Table of Contents

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Game Overview

Type: Competitive

Players: 2-4

Overview: This captivating and unique game challenges players to traverse an ever-changing board to collect treasure. Using problem-solving, planning, and flexible thinking, players adapt to the evolving landscape to achieve their goals.

This classic German educational adventure game was first published 40 years ago and has been delighting ever since!

Recommended Age:  7+

Length: ~20-30 minutes

Skill Targets:

  • Executive functioning skills
  • Visual-spatial skills
  • Fine motor skills

Learning Targets:

  • Math & science
  • Fantasy & Science Fiction

Description:

Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins! Labyrinth is extremely simple at first glance and an excellent puzzle-solving game for children; it can also be played by older children and teens using more strategy and an advanced approach.

The game board is quite unique. It has a set of tiles fixed solidly onto it in a checkerboard pattern. The remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth. When the extra tile is placed, all the tiles are moved and one is pushed out the other side of the board. This newly removed tile then becomes the piece for the next player to add to the maze.

How to Play

Watch: YouTube

Read: Online PDF (English)  Online PDF (Spanish)

BGG: Board Game Geek

Therapeutic & Educational Applications

Here are some suggestions for how to use Labyrinth for specific learning and therapeutic goals.

Make it easier:

  • Let players work in teams
  • Let players trial their move, observe the results, and then decide to keep their move or try again (I recommend having a clear limit on this so that you don’t play forever)
  • Cut long pieces of yarn or use an old shoelace to outline paths. Players could outline multiple possibilities and ideas to help them determine the best solution

Make it harder:

  • Add a timer to turns. I like to use this with children with ADHD who are working on frustration tolerance as well as visual-motor skills

Target executive functioning:

  • (cognitive flexibility / adaptive thinking) Ask each player what they want to do on their next turn and what their back-up plan is if they cannot (if another players moves the board in the opposite direction, for example)
  • (planning and prioritizing) Deal out all of the treasure cards before beginning the game. Using quarters, tokens, monopoly money, or any other counting material, randomly assign values to each of the cards. Make sure that each player has the same array of values (for example, treasure cards valued $1, $3, $5, $10, & $20). Before beginning play, provide each player a blank sheet of paper to write out a step-by-step plan for their turns. Ask them to order their steps based on the value (importance) of each task while considering their location on the board and the location of those items to find the most efficient solution. After the game is complete, compare the choices that they made with the choices that they planned for and debrief on what went well, what didn’t, and what they might do differently next time.

Target visual-spatial skills:

  • Labyrinth is a significant visual-perceptual challenge without any modifications; one way to increase the challenge is to rotate the entire board every 5 minutes to alter each player’s perspectives

Target motor skills:

  • Play the game on a swing or therapy ball
  • Play the game as a relay race on a scooter with the child(ren) in prone taking turns riding towards the board and then returning to the waiting player(s) with the new tile
  • In-between turns have children complete mazes. Before they can take their next turn, they must complete a maze (of appropriate difficulty). I like to use Krazy Dad because there are lots of options and they are all free!

Target social-emotional skills:

Target sensory processing:

  • (vestibular, proprioception) Put children in pairs and take turns wearing a blindfold. Set up a clear area free of hazards (like a grassy field or a spacious basement). Have the player not wearing the blindfold state aloud directions such as “forward”, “left”, “right”, etc. to match the path within the maze. The blindfolded player then has to follow the steps (taking one step per direction). If less than 3 mistakes (or whatever limit you decide) are made, the team reaches their destination and switches places, following the remaining game rules as normal
  • (vestibular-proprioceptive, self-regulation / modulation) For players needing additional sensory input (sensory seekers) have them complete a specific number of exercises providing additional input between turns (jumps on a trampoline, push-ups, # of times swinging on a swing, etc.) followed by 3-5 deep breaths to improve regulation

Target language skills:

Target math skills:

  • Use my suggested executive functioning activity (above) for planning & prioritizing to work on budgeting, addition, subtraction, or percentages
Continue Reading:
Labyrinth board game box with the board underneath and one piece sitting on the game board

GAME REVIEW: Labyrinth

Age: 7+
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Competitive
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Subjects: Math & Science, Fantasy & Science Fiction
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Skills: Executive Functioning, Fine Motor, Visual-Spatial
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My #1 recommendation for middle-grade children working on frustration tolerance, visual motor, and visual perceptual skills.

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