Board Game Review:

Outfoxed

Table of Contents

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Game Overview

Type: Cooperative

Players: 2-4

Overview: This clever co-op never fails to bring fun! Working together strategically, players collect clues, reveal suspects, and examine the clues in the clue decoder (which is always a hit!). Using problem-solving, players eliminate the innocent foxes until only the guilty one remains.

This is one of the the MOST popular games that I have used in therapy – both with kids & their families.

Recommended Age:  5+

Length: ~20 minutes

Skill Targets:

  • Executive functioning skills
  • Visual-spatial skills
  • Fine motor skills
  • Social-emotional skills
  • Sensory processing

Learning Targets:

  • Math & science
  • Natural world
  • English / Language Arts

Description: Mrs. Plumpert’s prized pot pie has gone missing, and now it’s a chicken chase to crack the case! In Outfoxed, you move around the board to gather clues, then use the special Evidence Scanner to rule out suspects. You have to work together quickly because the guilty fox is high-tailing it towards the exit! Will you halt the hungry hooligan before it flies the coop or will you be Outfoxed?

How to Play
Therapeutic & Educational Applications

Here are some suggestions for how to use Outfoxed! for specific learning and therapeutic goals.

Make it easier:

  • Let players collect 2 clues at a time whenever a double pawprint symbol is rolled
  • Let players select their choice (suspects or clues) after making their first roll and observing the results
  • Use visuals and a sorting system to help keep track of the clues and suspects

Make it harder:

  • Reduce the rolls from 3 to 2
  • Double the traveling distance of the fox

Target executive functioning:

  • (adaptive thinking) Ask each player what they want to do on their next turn and what their back-up plan is if they cannot (if another player takes the clue they were moving towards, for example)
  • (working memory) Keep revealed clues hidden after the initial reveal to challenge recall. Ask players to state aloud the revealed clues. For an extra challenge, have them also try to point to where the clue is on the board.

Target visual-spatial skills:

  • As suspects are revealed, have players sort the foxes based on similarities (i.e., wearing a scarf or hat).
  • Play “I Spy” with the revealed foxes in-between turns to challenge visual scanning and eye saccades

Target motor skills:

  • Play the game on a swing or therapy ball
  • Play the game on a scooter with the child(ren) in prone
  • Attach small magnets to the clue backs / suspect cards and have player use a magnetic fishing pole to “catch” them while walking on an elevated or uneven surface (such as a balance beam)
  • Build an obstacle course and incorporate it into game play with stations for clues, suspects, the clue decoder, and the fox on the board
  • For bilateral coordination and pinch or grip strength development, incorporate tools such as tongs and have players move their pieces with tongs instead of their hands

Target social-emotional skills:

  • For each turn, players share or answer a social question (check out my Social Emotional Question Prompts Bundle with questions for all ages!)
  • Have players decide on something that was stolen (instead of the pie as in the game’s original set-up). Have them tell a story about the situation and explain why the fox might have stolen it (to challenge empathy and perspective taking)

Target sensory processing:

  • (tactile defensiveness) Bury the clues in different types of dry goods (rice, beans, etc.) and have players retrieve them
  • (tactile, proprioception) Put on clothing items to match the foxes and try to imitate their poses to challenge body awareness
  • (vestibular-proprioceptive, self-regulation / modulation) For players needing additional sensory input (sensory seekers) have them complete a specific number of exercises providing additional input between turns (jumps on a trampoline, push-ups, # of times swinging on a swing, etc.) followed by 3-5 deep breaths to improve regulation

Target language skills:

Target math skills:

  • Create story problems using the foxes and clues
  • Have players consider how many possible fox combinations / possible outcomes could be created depending on the number of clues provided
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