Board Game Review:

RAVINE

Table of Contents

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Game Overview

Type: Cooperative

Players: 3-6

Overview: Ravine is a strategic and cooperative survival card game. You and your friends survived the plane crash, but will you survive the night? Players work together to forage for food, craft a fire, and build shelters, all while supporting basic math and reading skills in addition to developing problem-solving, planning, and sequencing skills. 

Recommended Age:  7 – 14+ (rules can be easily modified for younger players)

Length: ~30 – 45 minutes

Skill Targets:

  • Executive functioning skills
  • Visual-spatial skills
  • Fine motor skills
  • Social-emotional skills

Learning Targets:

  • Math & science
  • Natural world
  • English / Language Arts

Description: All players in Ravine win or lose together. Each player will balance their personal items with group needs and goals. All players have a starting pool of 6 health tokens, some of which may indicate the injury from the crash. Each player also has a different starting item (recovered from the plane) which may or may not be useful to their survival on the island: an airline blanket, a chocolate bar, a flare gun, and many more.  On their turn, players spend up to 3 health tokens (energy) to venture into the woods in search for resources, exchanging the health for a card. But beware! Not all of the cards you draw are without danger. Once all players have foraged in the forest, night comes, and with it, new challenges to be faced…

Ravine is a wonderful blend of party-style gaming, social icebreaker, and team-building scenario. It is relatively lighthearted, so even if things take a turn for the worse, the group’s mood does not dampen. For example, if any player should wake from the night with only 1/6 health points remaining, they draw a “madness card”, which directs them to engage in a silly or playful action (such as telling everyone else to call you Captain Cranberries, or dancing until they regain at least one health, or singing everything they say, etc.).

How to Play
Therapeutic & Educational Applications

Here are some suggestions for how to use Ravine for specific learning and therapeutic goals.

Make it easier:

  • Give each player two starting cards from the plane crash
  • Play in teams of 2 (pairing learners of different abilities) and have players work together to make decisions
  • When setting up the game, review the cards as you place them in the night deck and select easier options
  • Remove the madness effect from the game

Make it harder:

  • Add a timer for turns
  • When setting up the game, review the cards as you place them in the night deck and select more challenging options
  • Give each player only 3 hearts instead of 6

Target executive functioning:

  • (time management, planning) Tell the players that they will have 3 minutes for everyone to complete their turns before night arrives. Ask them to develop a plan for how to allocate time equitably amongst the group members
  • (working memory) Each player gets 10 seconds to look at their foraged cards and the group supplies. Then, all cards are hidden from view and they must choose and play without looking
  • (flexibility, planning) Ask group members to develop a plan for different possible scenarios that they might encounter each night

Target visual-spatial skills:

  • Hide the cards in the room when players are foraging (almost like an Easter egg hunt)

Target motor skills:

  • Have players physically complete the foraging by doing exercises, using a scooter, going down a slide, or running through an obstacle course; the number of repetitions can be tied to the number of health points they spend (1-3)
  • For bilateral coordination and fine motor skills, have players physically build the crafted items – give them simple craft supplies such as paper, glue, popsicle sticks, and markers

Target social-emotional skills:

  • Use narrative storytelling and allow the players to contribute to the creation of the island world. Ask them to name their character, make up a story about their life, or to act out their forest excursion, etc.
  • Place all of the unused plane crash cards in the center to be shared as a group. Have players discuss how best to use them and decide as a group

Target sensory processing:

  • (smell) Bring in various items which correspond with the cards (mushrooms, fruits, canned fish, etc.) and have players close their eyes to identify them by smell when foraging
  • (tactile) Instead of simply drawing cards, bury the cards in different types of dry goods (rice, beans, etc.)
  • (tactile) Have players physically build the crafted items instead of using the provided cards or wooden token – give them simple craft supplies such as paper, glue, popsicle sticks, and markers
  • (taste) Ravine includes a lot of references to food! Select a different food item for the cards – such as gummy worms for the “grub” card, vegetables / fruits for other cards, etc. This can be a fun way to explore new foods and enjoy familiar ones.
  • (hearing) Play sounds such as wolves howling, raccoons chittering, crickets chirping, or rain and ask players to identify what they are hearing (bonus – ask them to identify an emotion that they feel when they hear the sound!)

Target math skills:

  • There is a reasonable amount of counting, adding, and subtracting built into the game. Increase the difficulty by developing a story problem or scenario (example: How many trips to the forest would you need to take in order to feed ____ people if each time you return you bring back ___, ___, and  ____.

Target English / language arts skills:

  • Have players read aloud and identify different parts of speech within a given scenario – award a bonus forage card if needed to incentivize this for more unsure or anxious readers

Target science / natural world learning & skills:

  • Select some of the items which players forage for (ex: plum, pine nuts, grub). Have players research these different things using books or the internet. Then, ask them to share with the others what they learned about their item.
  • Select different islands around the world and assign one or several to be researched by the players either individually or collectively

Target art skills:

  • As described above (under motor skills & sensory processing), have players physically build the crafted items using simple art supplies. If desired, the tasks can be tied to other educational learning targets and the materials can be diversified to include a wider variety of mediums (clay, paint, etc.)
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